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Untitled Dungeon Crawler
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Devlog
pre-alpha.0.10.3
February 24, 2024
by
Trolez
Just some minor fixes and tweaks. Status effects that affect the chance to hit, such as blindness, now also affect ranged attacks. Holding down the right mouse button and moving the mouse around will...
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pre-alpha.0.10.2
February 18, 2024
by
Trolez
Some more minor tweaks and fixes. Items in the use item panel can now be right clicked in order to show more information about them. Currently selected combat target will no longer be deselected when...
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pre-alpha.0.10.1
February 09, 2024
by
Trolez
This update brings some bug fixes and minor tweaks. Added a new icon for the targeting indicators above enemies. A maximum of 4 targeting indicators above enemies will now be displayed in the same row...
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Status effects (pre-alpha.0.10.0)
February 04, 2024
by
Trolez
This update adds a new status effect system. Only a couple of status effects are available right now, but more will be added as development progresses. This update also includes some fixes and some ot...
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pre-alpha.0.9.3
August 24, 2023
by
Trolez
This update brings some improvements to enemy animations and sound effects, as well as various bug fixes and improvements. Full changelog below: Enemies may now have attack windup sounds as well as id...
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pre-alpha.0.9.2
August 11, 2023
by
Trolez
This update is mostly here to fix a crash but also includes a few UI improvements. Added some inner shadow to inventory and equipment slots and normalized the looks of the two different slot types. Wh...
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Some UI updates (pre-alpha.0.9.1)
August 09, 2023
by
Trolez
This update brings some UI updates and some fixes. Some updates to the party management screen. The top bar with selected player information and portraits has been converted to a sidebar. Added new at...
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Main menu, game over screen and more (pre-alpha.0.9.0)
May 22, 2023
by
Trolez
This update introduces a simple main menu screen as well as a loading screen and a game over screen. Gameplay wise this update introduces an improved item use panel and integrates consumable items mor...
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Unarmed combat and more (pre-alpha.0.8.3)
April 14, 2023
by
Trolez
This update brings various small features and improvements as well as a bunch of bug fixes. Highlights include party members now being able to perform unarmed attacks when no weapon is equipped and th...
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pre-alpha.0.8.2
April 05, 2023
by
Trolez
This update brings a few tweaks and improvements to various parts of the game. Enemies are no longer able to attack party members if their line of sight is blocked by another party member. Enemy attac...
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Fixes and improvements (pre-alpha.0.8.1)
March 19, 2023
by
Trolez
This update brings various improvements to various systems as well as some bug fixes. Full changelog below. Added shield skill. Only classes with the shield skill can equip shields now. Added armor ty...
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Experience & levels, skills and more! - pre-alpha.0.8.0 is out now!
March 04, 2023
by
Trolez
#experience, #levels, #skills
This update introduces experience, leveling and skills! For now there's only weapon skills and some basic combat skills. More skills will be added as the game is developed. Party members gain experien...
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Auto targeting improvements + tweaks and fixes (pre-alpha.0.7.1)
December 03, 2022
by
Trolez
This update brings some improvements to how auto targeting of enemies functions in combat. Party members will now automatically update their target when enemies enter and exit their range as demonstra...
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Consumable items and much more (pre-alpha.0.7.0)
November 28, 2022
by
Trolez
I'm back with another update! This update brings a new item type: consumables. For now only one consumable item is available, namely the Small Healing Potion. More stuff will be added in future update...
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Bug fixes and tweaks (pre-alpha.0.6.1)
October 25, 2022
by
Trolez
This update contains a few fixes and tweaks. Damage range values for enemies are now stored in the enemy type data instead of hard coded values, so different types of enemies can now deal different am...
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Combat movement and more! (pre-alpha.0.6.0)
October 23, 2022
by
Trolez
This update expands the combat system with a new feature - combat movement! You can now schedule movement between combat turns. Moving around will cause the turn order to advance at certain intervals...
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pre-alpha.0.5.2
August 23, 2022
by
Trolez
This update adds functionality for throwing weapons, some more inventory functionality and a bunch of bug fixes. Added functionality for throwable weapons and added the Throwing Dagger item. Throwing...
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pre-alpha.0.5.1 + Linux build now available!
August 13, 2022
by
Trolez
#inventory, #linux
After a bit of a break, I am back with a small update to the game. This update focuses on adding more polish to the inventory system. A Linux build of the game is also available now. Added Linux build...
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pre-alpha.0.5.0
July 02, 2022
by
Trolez
This update focuses on various things to make combat more interesting, mainly by introducing attribute points behind the scenes. These will be exposed in the UI in a future update. The attributes are:...
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pre-alpha.0.4.4
June 17, 2022
by
Trolez
The party formation panel will now only open when clicking with the left mouse button. Clicking player panels will now only select the player when using the left mouse button. Pressing enter to start...
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pre-alpha.0.4.3
June 12, 2022
by
Trolez
Most of the UI has been completely redone using Unity's new UI Toolkit and the overall visuals of the UI have been improved. Enemies deal a bit more damage. The party inventory now contains a few item...
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pre-alpha.0.4.2
May 15, 2022
by
Trolez
Certain weapons can now be put in the offhand equipment slot. Note that this does not currently have any effect in combat. Added an equipment slot for capes and a cape item. Fixed items being destroye...
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pre-alpha.0.4.1
May 14, 2022
by
Trolez
Added offhand slot to party members' equipment. Equipping two-handed weapons will cause any equipped offhand item to automatically be unequipped. The placeholder icon in equipment slots are now displa...
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pre-alpha.0.4.0
May 13, 2022
by
Trolez
#inventory, #loot
Added basic inventory functionality. This is still pretty rudimentary. The only items that have any effect on combat right now are weapons. Access the inventory using the 'I' key. Items can be dragged...
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pre-alpha.0.3.1
May 07, 2022
by
Trolez
The party now consists of 6 characters each with their own voice pack. Each character now also have a unique class, though their behavior is still the same for now. Jimmy has been given a less powerfu...
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pre-alpha.0.3.0
May 03, 2022
by
Trolez
Added a slightly more interesting testing level. Added system for automatically spawning enemies. Added doors that can be opened and closed. Fixed soft lock issue that could occur in combat when enemi...
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pre-alpha.0.2.0
April 23, 2022
by
Trolez
Added combat log panel. Removed the test side panel and moved the buttons to the bottom instead. Fixed issue where the character facing directions would not reset in the large party formation window w...
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pre-alpha.0.1.2
April 19, 2022
by
Trolez
Added new character portraits. Player characters will now rotate towards their target in combat which will be indicated in the party formation UI...
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pre-alpha.0.1.1
April 18, 2022
by
Trolez
Cylinders are no longer displayed on the party formation slots in the game world. Characters will now return to their original positions at the end of combat if they were moved during combat. Party fo...
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pre-alpha.0.1.0
April 16, 2022
by
Trolez
Added new UI for managing the party formation. Fixed party formation positions not being static in combat but rather being determined by the camera rotation. A bunch of behind-the-scenes refactorings...
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pre-alpha.0.0.1
April 14, 2022
by
Trolez
Added death rattle sounds to player characters. Replaced icon for the Makeshift Shiv item. Weapon swing and impact sounds as well as damage dealt are now based on the player character's equipped weapo...
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