Status effects (pre-alpha.0.10.0)


This update adds a new status effect system. Only a couple of status effects are available right now, but more will be added as development progresses. This update also includes some fixes and some other smaller features. Full changelog below:

  • Added a new status effect system. The following status effects have been added for now:
    • Poison. Inflicts damage over time.
    • Blindness. Makes combat participants less likely to hit their targets.
    • Fear. Adds a chance that the affected combat participant will skip their turn.
  • Added filtering options to the party inventory.
  • Replaced the party inventory auto sort button with a new button below the inventory filtering buttons.
  • Consumable items will now be placed last when auto sorting the party inventory.
  • Added a bunch of new items.
  • All party members are now at least clothed in pants, boots and body armor.
  • The dragon boar enemy now has a chance to apply poison on attack. The viscious lizard enemy has a larger chance to apply a stronger poison effect.
  • Added bouncing cubes to the testing grounds that will apply status effects to the entire party when clicked.
  • Party members will now fully recover their health/stamina/mana when leveling up.
  • When party members die the game log will now show this. This previously only applied to enemies.
  • A lot of messages that would be displayed in the combat log will now be displayed in the general log instead when combat is not active.
  • Fixed faulty behavior when hotswapping items in the inventory.
  • Fixed issue that caused the close combat skill as well as melee weapon skills to not gain experience in combat.
  • Maybe fixed bug that caused the game to softlock when performing a ranged attack in rare cases.

Files

Pre-alpha (Windows) 92 MB
Version pre-alpha.0.10.0 Feb 04, 2024
Pre-alpha (Linux) 98 MB
Version pre-alpha.0.10.0 Feb 04, 2024

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