pre-alpha.0.3.0
Untitled Dungeon Crawler » Devlog
- Added a slightly more interesting testing level.
- Added system for automatically spawning enemies.
- Added doors that can be opened and closed.
- Fixed soft lock issue that could occur in combat when enemies couldn't find a path towards the party.
- Left clicking will no longer activate interactable objects if the right mouse button is held down.
- Improved enemy patrolling behavior when they reach a dead end and have to turn around.
- Improved performande of patrolling enemies by doing less frequent path calculations.
- Removed the "Enter targeting mode". The targeting mode will return sometime in the future.
Note: enemy pathfinding has been rebuild using the A* Pathfinding Project instead of the built-in functionality. This can be the cause of some new potential errors. One known issue is that enemies have unlimited walking range in a combat turn.
Files
Pre-alpha (Windows) 92 MB
Version pre-alpha.0.3.0 May 03, 2022
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Untitled Dungeon Crawler
A first person party-based dungeon crawler.
Status | Prototype |
Author | Trolez |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, First-Person, Singleplayer, Turn-Based Combat, Unity |
Languages | English |
More posts
- pre-alpha.0.10.3Feb 24, 2024
- pre-alpha.0.10.2Feb 18, 2024
- pre-alpha.0.10.1Feb 09, 2024
- Status effects (pre-alpha.0.10.0)Feb 04, 2024
- pre-alpha.0.9.3Aug 24, 2023
- pre-alpha.0.9.2Aug 11, 2023
- Some UI updates (pre-alpha.0.9.1)Aug 09, 2023
- Main menu, game over screen and more (pre-alpha.0.9.0)May 22, 2023
- Unarmed combat and more (pre-alpha.0.8.3)Apr 14, 2023
- pre-alpha.0.8.2Apr 05, 2023
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