pre-alpha.0.3.0


  • Added a slightly more interesting testing level.
  • Added system for automatically spawning enemies.
  • Added doors that can be opened and closed.
  • Fixed soft lock issue that could occur in combat when enemies couldn't find a path towards the party.
  • Left clicking will no longer activate interactable objects if the right mouse button is held down.
  • Improved enemy patrolling behavior when they reach a dead end and have to turn around.
  • Improved performande of patrolling enemies by doing less frequent path calculations.
  • Removed the "Enter targeting mode". The targeting mode will return sometime in the future.

Note: enemy pathfinding has been rebuild using the A* Pathfinding Project instead of the built-in functionality. This can be the cause of some new potential errors. One known issue is that enemies have unlimited walking range in a combat turn.



Files

untitled-dungeon-crawler-windows.zip 92 MB
Version pre-alpha.0.3.0 May 03, 2022

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