pre-alpha.0.0.1
Untitled Dungeon Crawler » Devlog
- Added death rattle sounds to player characters.
- Replaced icon for the Makeshift Shiv item.
- Weapon swing and impact sounds as well as damage dealt are now based on the player character's equipped weapon. Equipped weapons can not currently be changed in-game.
- Various code refactorings and other behind-the-scenes changes.
- Removed the old "Make enemies pursuit" test button that wasn't working anyway.
- Added an exit game button. No more Alt-F4!
- Fixed bug that could cause patrolling enemies to stop patrolling.
- Fixed bug that could cause the camera to pan to an incorrect position during combat.
- Added range to weapon types which is now used in combat instead of hardcoded values.
- Loot bag from enemies now display name and icon based on what was dropped instead of hardcoded values. Stuff still can't be picked up yet.
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Untitled Dungeon Crawler
A first person party-based dungeon crawler.
Status | Prototype |
Author | Trolez |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, First-Person, Singleplayer, Turn-Based Combat, Unity |
Languages | English |
More posts
- pre-alpha.0.10.3Feb 24, 2024
- pre-alpha.0.10.2Feb 18, 2024
- pre-alpha.0.10.1Feb 09, 2024
- Status effects (pre-alpha.0.10.0)Feb 04, 2024
- pre-alpha.0.9.3Aug 24, 2023
- pre-alpha.0.9.2Aug 11, 2023
- Some UI updates (pre-alpha.0.9.1)Aug 09, 2023
- Main menu, game over screen and more (pre-alpha.0.9.0)May 22, 2023
- Unarmed combat and more (pre-alpha.0.8.3)Apr 14, 2023
- pre-alpha.0.8.2Apr 05, 2023
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