pre-alpha.0.0.1


  • Added death rattle sounds to player characters.
  • Replaced icon for the Makeshift Shiv item.
  • Weapon swing and impact sounds as well as damage dealt are now based on the player character's equipped weapon. Equipped weapons can not currently be changed in-game.
  • Various code refactorings and other behind-the-scenes changes.
  • Removed the old "Make enemies pursuit" test button that wasn't working anyway.
  • Added an exit game button. No more Alt-F4! 
  • Fixed bug that could cause patrolling enemies to stop patrolling.
  • Fixed bug that could cause the camera to pan to an incorrect position during combat.
  • Added range to weapon types which is now used in combat instead of hardcoded values.
  • Loot bag from enemies now display name and icon based on what was dropped instead of hardcoded values. Stuff still can't be picked up yet.

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