Auto targeting improvements + tweaks and fixes (pre-alpha.0.7.1)


This update brings some improvements to how auto targeting of enemies functions in combat. Party members will now automatically update their target when enemies enter and exit their range as demonstrated in the gif below. This update also brings a number of other tweaks and fixes. Full changelog below.


  • Reworked combat targeting a bit. Party members will now automatically target enemies as they move into and out of range instead of doing it immediately before attacking.
  • The targeting indicators above enemies will now always be rotated towards the player.
  • Consumable item effects will now be shown in the combat log when using consumable items.
  • Added Small Stamina Potion item.
  • Picking up a non-consumable item while use item mode is enabled will now cancel use item mode.
  • Dead party members can no longer use consumable items.
  • Interactable objects now require a full click to activate instead of activating immediately when pressing the mouse button down. This also fixes a newly emerging issue with loot bags where items would get picked up immediately upon opening the bag if the mouse was hovering the item.
  • Fixed issue that caused secondary weapons to roll damage based on the primary weapon.
  • Fixed regressed softlock issue that would occur in combat when performing an attack with a offhand weapon with no primary weapon equipped.
  • Fixed issue with clicking loot bags when standing very close to them.
  • Fixed issue where a dual wielding party member would attack an already dead enemy with their offhand weapon if they killed it with their primary weapon. They will now switch to a new target instead.

Files

Pre-alpha (Windows) 92 MB
Version pre-alpha.0.7.1 Dec 03, 2022
Pre-alpha (Linux) 98 MB
Version pre-alpha.0.7.1 Dec 03, 2022

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