pre-alpha.0.1.1


  • Cylinders are no longer displayed on the party formation slots in the game world.
  • Characters will now return to their original positions at the end of combat if they were moved during combat.
  • Party formation changes done while in combat will now be queued up and applied at the end of the next combat turn.
  • Player characters' targeted enemy will now be cleared if it is no longer in ranger after having moved position.
  • Fixed some inconsistencies with targeting ranges. Player range would be slightly larger when auto targeting an enemy compared to when targeting an enemy manually.
  • Fixed being unable to open dropped loot containers.
  • Some tweaks to the party formation UI element.

Files

Pre-alpha (Windows) 92 MB
Version pre-alpha.0.1.1 Apr 18, 2022

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